Sunday, November 30, 2008

Is it really that hard? (Pharma does it!)

Considering this "is it really that hard" rant, trying to bring tech companies back to common sense, I urge them to take a look back at the East Coast, with Big Pharma. Years of product testing to get to a product, which may prove to have side effects and screw you years later (Vioxx). Luckily, the tech companies don't have to do much besides pass the FCC. But still, maybe take a page from pharma's book when delving into a new market, regardless of how much VC's play it from the belt. That should help put a stop to ridiculous band-wagoning such as this.

Is it really that hard? (Netbook Edition)

Once again, a post about basic business sense. All of a sudden there is this backlash about netbooks, and everyone involved in the backlash and critique (many of whom were also part of the craze) pretend like the fad was full of a bunch of idiots. Read a TechCrunch critique here. Anyway, how does it take 8 months+ to figure out those 3 things? Granted I'm speaking from hindsight's 20/20, but most people, techies or not, saw these glaring issues from the outset. It may take some more thinking to understand the market analysis that Mr. Arrington applies, but seriously, any kid in my high school's Future Business Leaders of America (FBLA) chapter could have figured that out. What happened to product testing? Does it just happen for just under an hour, so none of the flaws are revealed? Of course, these companies (Acer, Asus, Dell..) are not clueless. They've made good laptops. But haven't they noticed the 12-inch threshold for full-size keyboards? Anyway, my plea to these companies is to think for a minute before you send an order for thousands of anything to be made over in China or Taiwan or whatever. Hit the books again, and as for your high paid consultants from McKinsey, go back to business school.

Saturday, November 29, 2008

Is it really that hard?

These days, every consumer electronics and personal computer company wants to be Apple. They have the best selling phone around, the best selling music devices, and are increasingly becoming a popular choice of computers for more than just the artsy type.

Two prominent Apple higher-ups have been hired by competing companies - Paul Mercer by Palm and Tom Schaaff by Sony. Both of these former Apple employees were highly successful at Apple, but have yet to really produce any high-level change at their respective companies. Sony, despite having a previously powerful controlling stake in the mobile phone, music player, and computer categories, is now pretty much banking on its high-quality HDTV's and the PlayStation 3. Apple on the other hand, has gone from the joke of the computing world to a powerhouse in Sony's old bastions. Meanwhile, Palm has lost plenty of ground to some newcomer despite being on the scene for nearly a decade when it broke ground with some affordable devices using touchscreen tech.

My question is - is it really that difficult to beat Apple? I mean, they're good at what they do, but they leave so many holes that people can exploit! How are so many of the iPhone clones missing the point! Include cut-and paste, don't make your whole phone into some weird button, include some haptic feedback, and soup up the battery life! Include some more flexible support with the file system, and we have a winner! How can Apple possibly be winning over me, who so boldly refused to buy anything from them for so many years? I use iTunes despite how slowly it runs on my PC. Why can't Microsoft include something that actively monitors music from multiple sources on the computer to keep a dynamic library, but keep the album art to the side and make it easy to view? These companies seem to think that taking a move or two from Apple's playbook is a sign of weakness, but really it shows intelligence! It's like a politician who doesn't play to what the people want - they end up loosing! Do what the people want, then give them some of what you think they want. That's how you win them over - when you can pull off the latter, after doing the former. Instead, Palm, Sony, and Microsoft are all trying to do what they think we want in the hopes that we will somewhat concede what we KNOW we want. If people want a simple interface, give it to them! Put the complicated stuff under the hood.

These companies thrived when the people using electronics were savvy. Now, we're moving to an era when the average consumer can use things but isn't likely to use the powertoys or care about all the easter eggs underneath. Even power users, like myself, are finding that we'd rather forgo the flexibility for shininess. If only I could get both! It's much easier to make something that's flexible into something that's shiny (
Ubuntu) than vice versa. It would take Apple a while to make something that's as flexible as Windows. Windows is getting shinier too, but not as fast as it needs to.

I find it hard to imagine that the people who Apple hires are that much smarter than the people at Sony or Palm. I know people who have worked at both companies in fact. I think the issue is much more at the core values of the company. Apple values design. If you've ever read 
Fake Steve Jobs' blog, you'll see (albeit unofficially) that Apple begins with marketing, rather than ending with it. Shouldn't everything be like that, at least to some extent? Basic business classes talk about making a new business plan of sorts for each product. And it's not like the prices are greatly different for consumer devices, though they might be for computers. This is not something that can't be solved in two product cycles. C'mon. Is it really that hard?

Tuesday, November 11, 2008

Way to Get Free Stuff, Doing Nothing

I just started using SwagBucks. It seems like a good way to earn
points without doing much, simply by using it as your search function.
And no worries, because it uses Google search and not some weird weak

Web Bubble

Makes me proud to be a Silicon Valley native. You never really leave the Valley... I guess I'm always going to have tech in my blood. Medicine's just a way to specify what gadgets I get to use.